- Players
- 12 soloseen in the scoreboard
- Match length
- 1.3 minone sampled match
- Map seen
- Arcticname shown in game
- Mode
- Overpoweredas listed in the picker
- Last measured
- 2026-10-30our own session
The sentence above is the developer's own description of Skywars on miniblox.io. Everything after this note is what we saw ourselves.
Twelve players, twelve colours
Where EggWars names four teams, Skywars lists twelve colours — Red, Orange, Yellow, Lime, Green, Teal, Aqua, Blue, Indigo, Purple, Magenta, Pink — which makes it a free-for-all of twelve. A tick means still in; a red X means out. By the time we looked up, three were already gone.

Chests refill on a timer
That Refill: 1:43 line is a countdown, not a label. Chests across the map restock when it expires, which changes the shape of a match: looting your island once is not looting it. No official page mentions this, and it is the single most useful thing on the screen.
The map was Arctic — snow, floating islands, one chest at spawn — and the variant read Mode: Overpowered, announced in chat as “Skywars mode set to OVERPOWERED”. Loot tiers are per-match, so two rounds on the same map are not the same game.
Falling is the way out
Our round ended by falling: “WiseMoose.iTis fell out of the world”. Other players' deaths read “<name> has been eliminated by <killer>”, so kills are public. After death the game offers Spectate Player rather than throwing you back to the lobby.
The summary panel

- 1.3 minutes for our round — a short one, because we fell
- 10 XP, all of it from the duration, since we finished with no kills
- 0 coins, guest account again
Put beside the EggWars receipt, that gives the site its first two data points on how XP accrues. The comparison page does the arithmetic.
What we have not confirmed
Whether the twelve are always solo or sometimes grouped; how many refills a match runs through; what Overpowered changes about the loot table; and how much of the map the middle island actually gives up. All unchecked.