Mode · Sandbox
Skyblock, and what we still have to check.
Start on a tiny island in the sky and make every block count. Set up generators, grow your supplies and build something huge.
- Players
- not measuredplay a round and we log it
- Match length
- not measuredno sample yet
- Map seen
- —unknown
- Mode
- —unknown
- Last measured
- —next session
We have not played this mode. The description above is the developer's; every heading below is what we still have to go and check.
What the mode is
One island, one tree, one chest, and a void underneath. Everything you build comes from what the island gives you.
What a first round feels like
Skyblock is a resource-chain puzzle. The first ten minutes decide whether a player realises it is a puzzle at all.
What we will measure when we play it
Starting inventory, island size, whether other islands are reachable, and whether progress persists.
How busy it is
Skyblock is one of the ten modes the lobby does not print a player count for — only eight of the eighteen do. The closest thing to demand data we have for it is its position in the mode grid and the 88 custom rooms listed beside it, neither of which is a number worth printing.
Where to read next
The measured page in the same family is Survival; all eighteen modes are on the mode table; the two finished matches are side by side on the comparison page.
The match brief above stays empty rather than guessed. The testing method explains why that is the rule here.